As we build up the TechVent program, we’re learning a lot about teaching science, technology, engineering and math (STEM). This is where we’re documenting what worked – and we’re really trying to cover science and math parts that are too often neglected. It’s gotta be more than just a cool demo.
In the table below, we list activities and how they’re applicable to different Scouting levels. How can an activity possibly be applicable from Beavers to Rovers? Have a look. We start with basic level, and we add options to make it more interesting and challenging to each group.
At the Venturer level, the activities have two goals:
- To match up with the science and math they’re being taught at their high school level
- To provide the foundation for ham radio certification and other technology activities
As we find new things that are useful to other groups, we’ll put them here.
|Scouts, Venturers, Rovers||Canadian Amateur Radio Certification.
We built our own tutorials and practice quizzes to make it easier.
|Beavers, Cubs, Scouts||The simplest and oldest radio transmitter: A coin and a 9V battery.|
|Beavers, Cubs, Scouts, Venturers||How sound waves work and what they look like|
|Scouts, Venturers||How to splice wires|
|Cubs, Scouts, Venturers||Making a simple single-frequency AM transmitter|
|Scouts, Venturers||How to Solder|
|Scouts, Venturers||Raising a simple antenna tower|
|Beavers, Cubs, Scouts, Venturers||Compass: point to any point on earth with an azimuthal map.|
|Scouts, Venturers, Rovers, Leaders||A GMRS Radio Technology Primer. No license required, but there are rules and features you need to know.|
|Scouts, Venturers||Proper radio behaviour using GMRS radio|
|Beavers, Cubs, Scouts, Venturers||Using a voltmeter/multimeter and the most basic circuits|
|Beavers, Cubs, Scouts, Venturers||Build a simple electric motor/generator.|
|Cubs, Scouts, Venturers||Card games: improving mental math without really trying|