As we build up the TechVent program, we’re learning a lot about teaching science, technology, engineering and math (STEM). This is where we’re documenting what worked – and we’re really trying to cover science and math parts that are too often neglected. It’s gotta be more than just a cool demo.
In the table below, we list activities and how they’re applicable to different Scouting levels. How can an activity possibly be applicable from Beavers to Rovers? Have a look. We start with basic level, and we add options to make it more interesting and challenging to each group.
At the Venturer level, the activities have two goals:
- To match up with the science and math they’re being taught at their high school level
- To provide the foundation for ham radio certification and other technology activities
As we find new things that are useful to other groups, we’ll put them here.
Sections | Project |
Scouts, Venturers, Rovers | Canadian Amateur Radio Certification.
We built our own tutorials and practice quizzes to make it easier. |
Beavers, Cubs, Scouts | The simplest and oldest radio transmitter: A coin and a 9V battery. |
Beavers, Cubs, Scouts, Venturers | How sound waves work and what they look like |
Scouts, Venturers | How to splice wires |
Cubs, Scouts, Venturers | Making a simple single-frequency AM transmitter |
Scouts, Venturers | How to Solder |
Scouts, Venturers | Raising a simple antenna tower |
Beavers, Cubs, Scouts, Venturers | Compass: point to any point on earth with an azimuthal map. |
Scouts, Venturers, Rovers, Leaders | A GMRS Radio Technology Primer. No license required, but there are rules and features you need to know. |
Scouts, Venturers | Proper radio behaviour using GMRS radio |
Beavers, Cubs, Scouts, Venturers | Using a voltmeter/multimeter and the most basic circuits |
Beavers, Cubs, Scouts, Venturers | Build a simple electric motor/generator. |
Cubs, Scouts, Venturers | Card games: improving mental math without really trying |